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Novidades
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II Seminário de Avaliação OTICS
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Assista a íntegra do evento
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Seminário de avaliação de um ano do Otics-Rio
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Realizado no Rio de Janeiro, Hotel Guanabara, de 17 a 19 de dezembro de 2010
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Acervo de Eventos
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Relatos e apresentações realizadas em eventos no escopo do Otics
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II Seminário de Avaliação OTICS
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Fotos do dia 17 de dezembro, no Hotel Guanabara - Rio de Janeiro
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Daniatiobiobe on QUALITATIVE ANALYSIS OF DISCUSSION FORUMS
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<a href="http://somacn.com/">buy generic soma</a>
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Vídeos
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Sobek
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Artigos sobre o Sobek - Ferramenta de Mineração de Textos
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Boletins
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Revistas
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Publicações
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Relatórios de Pesquisa
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Trabalhos Acadêmicos
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Produção Científica
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Artigos publicados relacionados ao Otics. Quando possível colocar o artigo completo. Caso hajam restrições à reprodução do artigo, colocar o resumo e o link para o local de publicação oficial.
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Dados
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Fontes de Informação (Links)
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Documentos e sites recomendados pela equipe do Otics
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Multimídia
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Objetos de Aprendizagem
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Textos
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Estante
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Software
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Software desenvolvido por pesquisadores do OTICSSS.
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Desenvolvimento de Modelos de Garantias Assistencias e os Mecanismos de Regulação Adotadas pelas Operadoras de Planos de Saúde da Região Norte
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Coordenação: Prof. Dr. Paulo de tarso Ribeiro de Oliveira
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Simulating minimally invasive surgery: create and touch your own virtual liver
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Minimally invasive surgery includes a number of advanced surgical techniques which compared with conventional techniques are less aggressive to the patient, allowing for faster recovery. As these procedures are complex, computational tools as surgical simulators are being used in the process of training new surgeons and training old surgeons in new techniques.
Laparoscopy is one of such minimally invasive techniques. This video is a walkthrough over the process of creating a laparoscopic surgery simulator. Image processing, geometric modeling, graphics rendering, physics-based deformation and human-computer interaction with force feedback are steps in the process. This is an example of video-games getting into serious business.
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Interacting through Spatially Aware Displays
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In many real life situations, people work together using their own computers. Such situations always involve exchanging digital objects. It is then a natural idea to enlarge the view of individual virtual spaces so that people may exchange objects in such workspace taking advantage of the collaborators’ physical proximity. In this work we
propose a means to allow people’s collaboration through the interaction with objects in a common virtual workspace. We developed such approach as an application based on tablet pcs using
their several embodied resources. The concepts of dynamic multiple displays and real world position tracking were used, and a multiplayer game was implemented to demonstrate how users can exchange information through intercommunicating tablets. Conclusions are drawn regarding the impact of the new paradigm of extended multi-user workspaces.
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Using Whole-Body Orientation for Virtual Reality Interaction
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When interacting in the real world, it is common to remember locations of objects based on our own body previous locations and postures. In this paper we discuss the benefits of the whole-body awareness in 3d interactive applications. We propose a technique for navigation and selection in 3d environments which uses an optical tracking system to provide whole-body position and orientation.
We explore the peephole metaphor with a tablet pc to artificially enlarge the display and interaction area. In the application implemented to prove the proposed concepts, the tablet is held by the
participant who moves it around and points it in any direction for visualization and interaction.
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XIth Symposium on Virtual and Augmented Reality
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Brazilian Computer Society, 2009. Porto Alegre, Brazil.
- Ocorreu um erro enquanto renderizando o portlet.
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